![]() The sword of Luck&Pluck is very easy to use. ![]() ![]() Provocations cannot be canceled by anything, so you really need to be sure you can’t be punished before doing one. DIO can do it after stopping time, and the enemy’s gauge will go down once the time has started moving again. If done after the enemy is sent flying, it depletes much more. Regular provocation depletes the opponent’s HH gauge by 1/8. The system seems to be surprisingly balanced. Abusing the system would empty the gauge very fast, leading to plenty of guard crashes. The stylish gard consumes 1/4 of the guard gauge, however the gauge replenishes very slowly. I sure hope development is going well, but I’m starting to get worried… Still no Kakyôin, Mista, Hol Horse or Hermes, and none of the newer characters (Kira, Esidisi, Kôichi, etc). Playable characters were the 7 Jojos, Whamu and Gyro (there since the TGS), as well as Zeppeli, Polnaref, DIO and Okuyasu. Quote The location test of this week-end seemed to use a similar build as the last one.
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